PlaneShift Unreal Release 0.7.48
By PlaneShift Team, March 12th 2025 Write a comment.

Good news! Another release is ready for download. Enjoy!
This release cannot be updated through the PSLauncher, so please download it from our Download page.
Here is the list of changes for 0.7.48:
Fixed new player keyboard not working (it required a restart)
In PSLegacy we had the ability to create sketch from vector lines. You can now view the sketch also in PSUnreal. The functionality is view-only at the moment, and not sure if we will also do the editing.
Added new capability to upload drawings. You can upload a picture from your computer. This functionaly will be moderated, meaning a GM will check what you upload, and there will be zero tolerance on bad things. Please use the upload with roleplay in mind, so the drawing is supposed to be draw by your character with the technologies (brush painting or pencil....) of a medieval time. So please use it properly. Get your blank drawing canvas at Jayose.
Fixed a significant bug on the way modifiers were applied to weapons and armors, many were not working as expected and this is now fixed
Added Listarindel, a new Diaboli city, with original architecture. The houses still need to be populated with furniture and also we still have to add new NPCs/quests
Improved sewers textures by making those higher resolution
We found a way to finally avoid seeing pieces of the Dryken plane when logging in. This will speed up things on login as it avoids loading an unnecessary level. Maybe this can also solve the freeze on Mac at start.
Stop the auto-scroll in chat when scrolling up
Audible notifications on tells and when your name is mentioned in chat
Highlight of text when your name is mentioned in chat
Sketch widget size adapts to sketch content
Fixed limits for drawings import
Changed music score to use open file directly and not pre-defined directory
Fixed wrong rotation of trap in one of the dungeon rooms
Fixed a number of small errors in initialization to clean up the logs
Fixed Settings window to properly save and use "hide tabs" setting
Added glyph list to spell description
Some terraforming on the back of Ojaveda adding new roads
Added 2 new containers (chest-like)
Fixed faction preventing the score to go above 200 or below -100
Fixed day/night cycle for NPC movement
Added new diaboli lamps, used in Listaridel
Fixed ojaveda guild starting point and bamboo positioning
kormi not flying anymore
Improved layout of win buddies, skips invalid entries
Stack selector now focuses on the number by default
Fixed Login Window to properly store the username when you change it on same server
All the following was released as a minor patch to 0.7.47 end of January:
Dungeon and portals are now saving their properties to the server, so when the server restarts the portal will be immediately active.
Now dungeons save their state on server. If the server crashes or restarts the dungeons are reloaded automatically.
Added a new way to spawn natural resources, now a list of locations can be defined, and at server start N locations will be populated, others will be used when the player depleted an active resource spot. These spots can now be depleted. This is in preparation of the plants redistribution which will add dozens of new spots for plants.
Fixed bug to prevent crash in crafting if container is no more on ground when transformation finishes.
Changed the way a container tries to transform an item after a combination is completed by the player. Now this will happen only for auto-transformer containers (example the forge, furnace, ...) and not on other containers (example preparation table).
Improved the way the server handles exit requests when encountering errors
Fixed infinite money exploit on faction discounts
GMs can now create new natural resource spawns with /resource add
Fixed targeting of friends with healing/defensive spells
Fixed size value of items in a container when stacked
Fixed npc proximity talk while mounted
Fixed crash in examine abilities on simple non-managed NPC (like cows)
Fixed wrong message ability non implemented
All the bugs are tracked on our Flyspray, where you can register and add your findings.
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